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PROJECTCIVILIZATION
// CIVI NETWORK
Civilization system

A world where a civilization can emerge.

The server does not hand players a finished civilization. It gives them a world where one can emerge. No official factions. No predetermined kingdoms. Groups, territory, and history are created by the players.

01

Settlements

Establish permanent bases and settlements anywhere on Homeland — the physical footprint of your civilization.

02

Player Groups

Organize people through the server’s group systems. Shared bases, shared defense, shared purpose.

03

Territory

Control develops naturally from presence and strength. The server does not assign kingdoms — you take and hold ground.

04

Building

Build anywhere on Homeland. What you construct is meant to last, not to reset next month.

05

Permissions

Decide who can access, build, and manage what within your settlement and storage.

06

Defense

This is still survival — bases can be attacked. Design defense in from the first wall.

07

Resource Storage

Everything carried out of Frontier is stored, protected, and put to use on Homeland.

08

Alliances & Rivalries

Cooperation, alliances, rivalry, and war develop between players — not from scripted factions.

09

Long-Term Identity

Over time, settlements, routes, and reputations become part of the world’s history.

Frontier supplies the civilization. Homeland preserves it.

Cooperation, alliances, rivalry, and war should develop naturally. The world evolves because of player activity — not because everything resets every month.