Settlements
Establish permanent bases and settlements anywhere on Homeland — the physical footprint of your civilization.
The server does not hand players a finished civilization. It gives them a world where one can emerge. No official factions. No predetermined kingdoms. Groups, territory, and history are created by the players.
Establish permanent bases and settlements anywhere on Homeland — the physical footprint of your civilization.
Organize people through the server’s group systems. Shared bases, shared defense, shared purpose.
Control develops naturally from presence and strength. The server does not assign kingdoms — you take and hold ground.
Build anywhere on Homeland. What you construct is meant to last, not to reset next month.
Decide who can access, build, and manage what within your settlement and storage.
This is still survival — bases can be attacked. Design defense in from the first wall.
Everything carried out of Frontier is stored, protected, and put to use on Homeland.
Cooperation, alliances, rivalry, and war develop between players — not from scripted factions.
Over time, settlements, routes, and reputations become part of the world’s history.
Cooperation, alliances, rivalry, and war should develop naturally. The world evolves because of player activity — not because everything resets every month.