Skip to content
PROJECTCIVILIZATION
// CIVI NETWORK
The two worlds

One world, two halves.

Project Civilization is a connected two-world experience. You are not choosing between two unrelated servers — you are moving between two parts of the same world. Frontier is where you survive. Homeland is where you build something that survives you.

FRONTIER · CHERNARUS
Survive. Scavenge. Return.
No building · resource world
HOMELAND
Build. Protect. Endure.
Build anywhere · civilization world
Transfer
Drag to move between worlds
Frontier · ChernarusNo building

Survive. Scavenge. Return.

The survival & resource world.

Frontier gives you nothing permanently. You explore, fight, hunt, and scavenge for the loot, food, tools, weapons, vehicles, and materials that keep a civilization alive — then you carry them out.

  • Chernarus survival world
  • Loot, food, tools, weapons, vehicles & materials
  • Hunting and exploration
  • Player conflict and resource competition
  • No base building
  • The source of Homeland’s resources
HomelandBuild anywhere

Build. Protect. Endure.

The civilization-building world.

Homeland is where everything you fought for becomes permanent. Establish settlements, defend what’s yours, store what Frontier gave you, and build something designed to outlast you.

  • Permanent civilization world
  • Establish settlements and defended bases
  • Store resources recovered from Frontier
  • Organize groups and territory
  • Build anywhere on Homeland
  • Create something designed to last
Homeland
Build anywhere on Homeland.
Frontier
No building on Frontier.

What Frontier provides, Homeland preserves.

The two worlds depend on one another. Frontier is the only source of the resources a settlement needs; Homeland is the only place those resources become permanent. You will move between them for as long as your civilization keeps growing.